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PostPosted: Thu Jan 31, 2019 12:18 pm 

Neither success nor failure is the end, so keep going. Success is not final, failure is not fatal: it is the courage to continue that counts.

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The Four Lands are protected from the hordes of demons through the magic of the mystical tree known as the Ellcrys behind the Forbidding, the barrier keeping the demons locked away. But when the magic begins to fail and the demons threaten to overtake the Four Lands, it is up to Wil Ohmsford, grandson of legendary Shea Ohmsford, with the help of the druid Allanon to repel the impending hordes from the prison sealed shut by the Ellcrys. To do this, he must open himself to a magic closed inside him and use the Elfstones to protect the Ellcrys' Chosen on a perilous journey. Together, they must race against the demons' march toward the Elven capitol Arborlon to a place called Safehold to figure out the riddle of restoring the magic held by the dying Ellcrys, but an unknown terror tracks them relentlessly...

An Elvish tree, known as the Ellcrys, is dying. The bad news is that the tree has been the only piece of magic that protects the Four Lands from the Demon World. Amberle Elessedil is the only one who can save the tree. But she has to unlock magic that the Elves haven't used in thousands of years. With the help of Wil Ohmsford, she travels to find the lost magic. But it won't be an easy task.

The Four Lands, normally a land of magic and peace, faces a threat beyond man: Demons. Banished ages ago, they were held back by a magical wall known as the Forbidding. Yet the source of that magic, the magical tree known as the Ellcrys, is dying, and thus the wall wanes. When the acolytes who tend to the tree are all killed, the wise Druid Allanon turns to Amberle, the last remaining disciple, to save the tree. Only she can take the seed of the Elven tree to the faraway Bloodfire, to replant the Ellcrys and stop the Demons. To protect her, Allanon sends the young Wil Ohmsford, a descendant of heroes past. As the two youths head on a perilous journey, Allanon and the entire Elven Nation stand together to hold back the Demons and stop them from destroying the Four Lands.

FOUR LANDS

Northland
The Northland is the home of the Troll race and many Gnome tribes. The Northland features much rocky terrain and mountains, along with swamplands and deserts. At one time, the most important area in the Northland was the Skull Kingdom, at the heart of which was Skull Mountain; the base of operations for the Warlock Lord. After his defeat at the hands of Shea Ohmsford, the Skull Kingdom fell into ruin and decay.

Southland
The Southland is inhabited mostly by the Race of Man. It was largely divided with the largest country being the Borderland of Callahorn until the Federation took over the Southland after the passing of the Druids. The largest city of Callahorn is the Border City of Tyrsis. Other cities include Varfleet, Leah and Kern. But these cities pale in comparison to the cities of the deep Southland, that formed the core of the Federation, cities such as Arishaig (the Federation capital) Wayford, Sterne, Dechtera, Pia, and Zolomach, all of which are sprawling industrialized cities. It also contains the village of Shady Vale, where Shea and Flick Ohmsford were raised. The Southland is separated from the Northland by the mountain range known as the Dragon's Teeth. It reaches as far as Lower Anar and Wolfsktaag Mountains in the east and Irrybis Mountains in the West. The southern border is unknown.

Eastland
The Eastland is the home of the Dwarven and Gnome races. Dwarves and Gnomes are bitter enemies, constantly fighting over territory. The Eastland was also home to Heaven's Well, the tower where the Ildatch was contained.

Westland
The Westland is home to the Elven race. The Elves are mostly concentrated in the northern regions of the Westland, where their capital of Arborlon is situated. The town of Grimpen Ward, a haven for those who wish to flee their old lives with no questions asked, lies in the south of the Westland, in the Wilderun region that was also home to the Witch Sisters, Morag and Mallenroh.

In the southern region of the Westland lies Wing Hove, the home of the Sky Elves, a group which has remained separate from the rest of the Elven Nation for generations.

Other Regions
Druids' Realm
In the center of the Four Lands, under no particular ownership of any race, lies the Dragon's Teeth mountains, where the Valley of Shale and dread lake of the Hadeshorn are situated. North of the Dragon's Teeth is Paranor, the Druids' Keep, and the forest surrounding it.

Hall of Kings
The Hall of Kings is a series of chambers that are said to be built several centuries before. The chambers are filled with dangerous traps and creatures which trespassers must face. The first chamber is filled with stone Sphinxes that turn anyone who looks at them to stone. The Sphinxes also use telepathic powers to force people to look at them. The second chamber is full of shrieking Banshees that will gradually drive you insane. The third chamber is the burial chamber of the kings, being filled with treasure chests, jewels, gold and such. However, the treasures are coated with a venom that kills with just a touch. It also contains the hidden floor chamber which until recently held the Black Elfstone, until Uhl Belk stole it and left an asphinx in its place. The fourth, and last, chamber is guarded by the Valg. There are only a few people who are known to prevail over these obstacles, and that is the band of fighters in The Sword of Shannara, and Walker Boh.

Eldwist
Eldwist is a peninsula to the north of the Four Lands. During the events of The Heritage of Shannara tetralogy it was being turned to stone by the King of the Silver River's brother, Uhl Belk.

Outside the Four Lands
Morrowindl
To the west of the Four Lands lies the island of Morrowindl. Some 200 miles across, it is dominated by the unstable volcano Killeshan. It is hinted heavily that Morrowindl could be the Old World island known as Hawaii. The Elf Queen of Shannara refers to a Hawaiian tree called a "koa" when it says that Wren Elessedil and her companions made their camp at the foot of an ancient koa.

Parkasia
Parkasia is a continent located across the Blue Divide from the Four Lands. During The Voyage of the Jerle Shannara, Parkasia was under the control of Antrax, a sentient computer created by the men of the Old World. The climate of Parkasia was controlled by Antrax, who kept conditions summer-like. Without Antrax, Parkasia would have a more frigid climate.

Parkasia is surrounded by cliffs where War Shrikes nest. The safest route to the continent is by a peninsula which is guarded by the Squirm. The Craken Rainforest farther inland is surrounded by the Aleuthra Ark Mountains.

Parkasia's native inhabitants are the Rindge. The Rindge often offer sacrifices up to Antrax believing him a God. The Rindge have a reddish-brown skin and pale red hair, and are suspected to be related to Dwarves because they speak a dialect similar to ancient Dwarven.

Likes for more info, back ground, maps, etc!


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P.S. I'm a typo queen. Sorry in Advance.
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